ON-DEMAND WEBINAR
Why the future of game development is in the cloud
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About
No matter where game developers work, they need to remain creative, stay connected, and collaborate seamlessly on projects. At the same time, game studios need to scale development, supercharge development velocity and iteration and onboard teams fast. In a world where games are getting larger and more complex, migrating development pipelines, infrastructure, and networking to the cloud can net a massive 27% decrease in onboarding time, and 29% faster time to market.
Join leading game studio Riot Games as they share firsthand experiences, best practices, and tradeoffs of migrating game development pipelines to the cloud. From version control and build automation to virtual workstations, discover how cloud infrastructure accelerates development cycles, enhances collaboration, and strengthens security – without compromising creativity. You'll walk away with a game plan for cloud development, and a clear path to either move, build, or buy the cloud solutions that best fit your development needs.
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More information on the cloud game development toolkit is available here.
on-demand webinar
Agenda
Presenters
Alexey Prohorenko
Director of Software Engineering, Riot Games
Alexey Prohorenko is a Director of Software Engineering at Riot Games, where he helps with the launch of new products and the expansion of existing titles within Riot’s game portfolio, including League of Legends, VALORANT, Teamfight Tactics, Wild Rift, and Legends of Runeterra. Most recently, he played a key role in leading Riot’s game development platform initiatives, helping to drive centralization, standardization, and improve software development efficiency across the company’s technology ecosystem. With a strong background in engineering leadership, Alexey has held key roles at Scopely and Warner Bros. and was a founding member of multiple startups. His expertise lies in building high-performance teams, developing scalable platforms, and optimizing engineering processes to enhance development efficiency in the gaming industry.
Kevon Mayers
Solutions Architect, AWS
Kevon Mayers is a Solutions Architect at AWS. Kevon is a Terraform Contributor and has led multiple Terraform initiatives within AWS. Prior to joining AWS he was working as a DevOps Engineer and Developer, and before that was working with The GRAMMYs/The Recording Academy as a Studio Manager, Music Producer, and Lead Audio Engineer. He also owns a professional production company, MM Productions.
Dean Takahashi
Lead Writer, GamesBeat (moderator)
Dean Takahashi is the lead writer for GamesBeat at VentureBeat. He has been a tech journalist for more than 28 years, and he has covered games for 21 years. He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat and GamesBeat Summit conferences. He lives in the San Francisco Bay Area.